
January 16, 2026
Focusing on merchandising and consumer products, this session examines how toys, collectibles and licensing strategies can expand a story’s reach and create sustainable value chains across film, television, gaming and more.

January 16, 2026
Focusing on merchandising and consumer products, this session examines how toys, collectibles and licensing strategies can expand a story’s reach and create sustainable value chains across film, television, gaming and more.
